More money is spent on killing humans because just a few weeks ago US Navy launched the a prototype of its new drone-system, Locust. The drones will, after being ejected, to disperse like locusts and can jointly attack its target. And these Drones will hunt in packs, as US Navy unveils LOCUST prototype launcher. So more death for less costs!
Drone technology is getting ever more deadly. The US Navy has released a video detailing LOCUST – the new tool allowing multiple drones to coordinate and swarm the enemy autonomously. It’s designed to protect large US vessels nearby. The concept was detailed by the Navy last year, which only this month allowed the Office of Naval Research (ONR) to demonstrate what LOCUST – or the Low-Cost Unmanned Aerial Vehicle Swarming Technology program can do. They’re touting the tool as a new era in autonomous warfare.
The program acts in several stages: first, a tube-based launcher will fire a swarm of UAVs from a ship, aircraft, or any surface, for that matter owing to the device’s small footprint. Once airborne, the drones share information and coordinate an offense or a defense, each drone playing its allotted part. ONR says the technology is revolutionary in its heavy advantage over remote-controlled UAVs. But safeguards are always needed, so human personnel will be standing by to take over if necessary.
“BAE Systems also revealed a drone concept that would be made out of small drones, all communicating through a ‘hive mind’ AI. If this all sounds a bit terrifying that’s probably because it is.”
The US government’s growing reliance on aerial drones to pursue its war on al-Qaeda and the Taliban in Yemen, Afghanistan and elsewhere is proving controversial – as evidenced by the international reaction to recent drone missile attacks along the border with Pakistan. But Barack Obama’s administration is undeterred, favoring the technology more and more because it reduces the need for American troops in those countries and the risk of politically unpalatable casualties.
But this strategy is giving rise to anxieties that conflict is becoming just a big computer game, in which ‘desk pilots’ in air conditioned bunkers far from the battlefield can kill a few enemy fighters and then go home to their families, remote from the human consequences of their actions or the anguish of associated civilian casualties.